JugiMap Framework
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A class for using timeline animations in animation players. More...
#include <jmTimelineAnimationInstance.h>
Inherits AnimationInstance.
Public Member Functions | |
TimelineAnimationInstance (TimelineAnimation *_timelineAnimation, Sprite *_sprite) | |
Constructor. More... | |
TimelineAnimationInstance (TimelineAnimation *_timelineAnimation, std::vector< Sprite * > &_sprites) | |
Constructor. More... | |
~TimelineAnimationInstance () override | |
Destructor. More... | |
Sprite * | GetSprite () |
Returns the assigned sprite; if a vector of sprites has been assigned it returns nullptr! More... | |
std::vector< Sprite * > * | GetSprites () |
Returns a pointer to the vector of assigned sprites; if one sprite has been assigned it returns nullptr. More... | |
std::vector< AnimationMemberState * > & | GetAnimationsMemberStates () |
Returns a reference to the vector of animation members. More... | |
AnimationTrackState * | GetMetaAnimationTrackState () |
Returns a pointer to meta track state. If the animation has no meta track returns nullptr. More... | |
int | Update (int msTimePoint, int _flags) override |
Update the animation state for the given msTimePoint. More... | |
void | UpdateAnimatedSprites (bool _resetSpriteAnimatedProperties) override |
Update the animated sprites. More... | |
AnimationMemberState * | FindAnimationMemberState (AnimationMember *_animationMember) |
Returns a pointer to animation member state object of the given *_animationMember*. If the animation member is not found it returns nullptr. More... | |
AnimationTrackState * | FindAnimationTrackState (AnimationTrackKind _animationTrackKind, const std::string &_memberName="") |
Returns a pointer to animation track state object of the given AnimationTrackKind within the member with the given *_memberName*. If the track state was not found it returns nullptr. More... | |
AnimationTrackState * | FindAnimationTrackState (AnimationTrack *_animationTrack) |
Returns a pointer to animation track state object of the given *_animationTrack*. If the animation track was not found it returns nullptr. More... | |
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AnimationKind | GetKind () |
Returns the kind of this animation. More... | |
Animation * | GetAnimation () |
Returns the animation object of this animation instance. More... | |
AnimationBaseParameters & | GetBaseParameters () |
Returns the base animation parameters of this animation instance. More... | |
void | SetCompleteLoops (bool _completeLoops) |
Set a parameter which indicates that the animation should finish its current loop before ending. More... | |
bool | GetCompleteLoops () |
Returns the completeLoops parameter of this animation instance. More... | |
void | SetSpeedFactor (float _fSpeed) |
Set the speed factor of animation playback. The value 1.0 is the default speed; higher values means faster animation and lower values means slower animation. More... | |
float | GetSpeedFactor () |
Returns the speed factor of this animation instance. More... | |
void | SetStartPlayTimeOffset (int _startPlayTimeOffset) |
Set the animation starting time point offset in milliseconds. More... | |
int | GetStartPlayTimeOffset () |
Returns the animation starting time point offset of this animation instance. More... | |
A class for using timeline animations in animation players.
TimelineAnimationInstance | ( | TimelineAnimation * | _timelineAnimation, |
Sprite * | _sprite | ||
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Constructor.
Create an TimelineAnimationInstance object for animating the given sprite *_sprite* with the given timeline animation *_animation*.
TimelineAnimationInstance | ( | TimelineAnimation * | _timelineAnimation, |
std::vector< Sprite * > & | _sprites | ||
) |
Constructor.
Create an TimelineAnimationInstance object for animating the given sprites *_sprites* with the given timeline animation *_animation*. The sprites must have the same SourceSprite!
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override |
Destructor.
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inline |
Returns the assigned sprite; if a vector of sprites has been assigned it returns nullptr!
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inline |
Returns a pointer to the vector of assigned sprites; if one sprite has been assigned it returns nullptr.
The vector of assigned sprites object is owned by FrameAnimationInstance object! Sprites themselves are link pointers.
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inline |
Returns a reference to the vector of animation members.
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inline |
Returns a pointer to meta track state. If the animation has no meta track returns nullptr.
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overridevirtual |
Update the animation state for the given msTimePoint.
This function is usually called by animation players.
Implements AnimationInstance.
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overridevirtual |
Update the animated sprites.
This function must be called manually when an animation player updates animation and returns PlayingAnimationFlags::ANIMATED_PROPERTIES_CHANGED flag. The parameter *_resetSpriteAnimatedProperties* must be set in the following way:
Implements AnimationInstance.
AnimationMemberState * FindAnimationMemberState | ( | AnimationMember * | _animationMember | ) |
Returns a pointer to animation member state object of the given *_animationMember*. If the animation member is not found it returns nullptr.
AnimationTrackState * FindAnimationTrackState | ( | AnimationTrackKind | _animationTrackKind, |
const std::string & | _memberName = "" |
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Returns a pointer to animation track state object of the given AnimationTrackKind within the member with the given *_memberName*. If the track state was not found it returns nullptr.
AnimationTrackState * FindAnimationTrackState | ( | AnimationTrack * | _animationTrack | ) |
Returns a pointer to animation track state object of the given *_animationTrack*. If the animation track was not found it returns nullptr.