JugiMap Framework
FrameAnimationInstance Class Reference

A class for using frame animations in animation players. More...

#include <jmFrameAnimation.h>

Inherits AnimationInstance.

Public Member Functions

 FrameAnimationInstance (FrameAnimation *_animation, Sprite *_sprite)
 Constructor. More...
 
 FrameAnimationInstance (FrameAnimation *_animation, std::vector< Sprite * > &_sprites)
 Constructor. More...
 
 ~FrameAnimationInstance () override
 Destructor. More...
 
SpriteGetSprite ()
 Returns the assigned sprite; if a vector of sprites has been assigned it returns nullptr! More...
 
std::vector< Sprite * > * GetSprites ()
 Returns a pointer to the vector of assigned sprites; if one sprite has been assigned it returns nullptr. More...
 
int GetStartingFrameIndex ()
 Returns the starting index in the sequence of frames of this animation. More...
 
void SetStartingFrameIndex (int _startingFrameIndex)
 Set the starting index in the sequence of frames of this animation to the given *_startingFrameIndex*. More...
 
AnimatedProperties & GetAnimatedProperties ()
 Get a reference to the AnimatedProperties object of this animation instance. More...
 
int Update (int msTimePoint, int _flags) override
 Update the animation state for the given msTimePoint. More...
 
void UpdateAnimatedSprites (bool _resetSpriteAnimatedProperties) override
 Update the animated sprites. More...
 
- Public Member Functions inherited from AnimationInstance
AnimationKind GetKind ()
 Returns the kind of this animation. More...
 
AnimationGetAnimation ()
 Returns the animation object of this animation instance. More...
 
AnimationBaseParametersGetBaseParameters ()
 Returns the base animation parameters of this animation instance. More...
 
void SetCompleteLoops (bool _completeLoops)
 Set a parameter which indicates that the animation should finish its current loop before ending. More...
 
bool GetCompleteLoops ()
 Returns the completeLoops parameter of this animation instance. More...
 
void SetSpeedFactor (float _fSpeed)
 Set the speed factor of animation playback. The value 1.0 is the default speed; higher values means faster animation and lower values means slower animation. More...
 
float GetSpeedFactor ()
 Returns the speed factor of this animation instance. More...
 
void SetStartPlayTimeOffset (int _startPlayTimeOffset)
 Set the animation starting time point offset in milliseconds. More...
 
int GetStartPlayTimeOffset ()
 Returns the animation starting time point offset of this animation instance. More...
 

Detailed Description

A class for using frame animations in animation players.

Constructor & Destructor Documentation

◆ FrameAnimationInstance() [1/2]

FrameAnimationInstance ( FrameAnimation _animation,
Sprite _sprite 
)

Constructor.

Create an FrameAnimationInstance object for animating the given sprite *_sprite* with the given frame animation *_animation*.

◆ FrameAnimationInstance() [2/2]

FrameAnimationInstance ( FrameAnimation _animation,
std::vector< Sprite * > &  _sprites 
)

Constructor.

Create an FrameAnimationInstance object for animating the given sprites *_sprites* with the given frame animation *_animation*. The sprites must have the same SourceSprite!

◆ ~FrameAnimationInstance()

~FrameAnimationInstance ( )
override

Destructor.

Member Function Documentation

◆ GetSprite()

Sprite* GetSprite ( )
inline

Returns the assigned sprite; if a vector of sprites has been assigned it returns nullptr!

◆ GetSprites()

std::vector<Sprite*>* GetSprites ( )
inline

Returns a pointer to the vector of assigned sprites; if one sprite has been assigned it returns nullptr.

The vector of assigned sprites object is owned by FrameAnimationInstance object! Sprites themselves are link pointers.

◆ GetStartingFrameIndex()

int GetStartingFrameIndex ( )
inline

Returns the starting index in the sequence of frames of this animation.

◆ SetStartingFrameIndex()

void SetStartingFrameIndex ( int  _startingFrameIndex)

Set the starting index in the sequence of frames of this animation to the given *_startingFrameIndex*.

◆ GetAnimatedProperties()

AnimatedProperties& GetAnimatedProperties ( )
inline

Get a reference to the AnimatedProperties object of this animation instance.

◆ Update()

int Update ( int  msTimePoint,
int  _flags 
)
overridevirtual

Update the animation state for the given msTimePoint.

This function is usually called by animation players.

Implements AnimationInstance.

◆ UpdateAnimatedSprites()

void UpdateAnimatedSprites ( bool  _resetSpriteAnimatedProperties)
overridevirtual

Update the animated sprites.

This function must be called manually when an animation player updates animation and returns PlayingAnimationFlags::ANIMATED_PROPERTIES_CHANGED flag. The parameter *_resetSpriteAnimatedProperties* must be set in the following way:

  • If one animation instance is used to animate a sprite the parameter is true.
  • If more animation instances (via more players) is used to animating the same sprite, the parameter is true for the first processed instance and false for the others.

Implements AnimationInstance.


The documentation for this class was generated from the following files: