JugiMap Framework
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The animation base parameters of Animation objects. More...
#include <jmAnimationCommon.h>
Public Attributes | |
int | startDelay = 0 |
The starting dealay of animation in milliseconds. More... | |
int | loopCount = 0 |
The number of loops. More... | |
bool | loopForever = true |
The animation loops forever. More... | |
bool | repeat = false |
The animation should repeats (if it doesn't loops forever). More... | |
int | repeat_DelayTimeStart = 0 |
The repeat delay - start point time in milliseconds. More... | |
int | repeat_DelayTimeEnd = 0 |
The repeat delay - end point time in milliseconds. The actual repeat delay is a random value between the start and end point time. More... | |
bool | startAtRepeatTime = true |
Start the animation after the repeat delay (overrides the starting delay). More... | |
The animation base parameters of Animation objects.
These parameters were set in the editor and should not be changed. The copy of this struct is made in AnimationInstance objects which can be modified when played in AnimationPlayer objects.
int startDelay = 0 |
The starting dealay of animation in milliseconds.
int loopCount = 0 |
The number of loops.
bool loopForever = true |
The animation loops forever.
bool repeat = false |
The animation should repeats (if it doesn't loops forever).
int repeat_DelayTimeStart = 0 |
The repeat delay - start point time in milliseconds.
int repeat_DelayTimeEnd = 0 |
The repeat delay - end point time in milliseconds. The actual repeat delay is a random value between the start and end point time.
bool startAtRepeatTime = true |
Start the animation after the repeat delay (overrides the starting delay).