JugiMap Framework
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Extended SpriteLayer class for AGK. More...
#include <jmAGK.h>
Inherits SpriteLayer.
Public Member Functions | |
void | UpdateEngineObjects () override |
Update all engine objects related to this layer and its content. More... | |
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SpriteLayer () | |
Constructor. More... | |
virtual void | InitEngineObjects () override |
Initialize all engine objects related to this layer and its content. More... | |
virtual void | InitLayerParameters () override |
Initialize layer properties from the parameters set in the editor. More... | |
virtual void | DrawEngineObjects () override |
Draw all engine objects related to this layer and its content. More... | |
std::vector< Sprite * > & | GetSprites () |
Returns a reference to the vector of stored sprites in this sprite layer. More... | |
virtual void | UpdateBoundingBox () override |
Update the map bounding box of this sprite layer. More... | |
void | SetAlpha (float _alpha) |
Sets the alpha factor of this sprite layer to the given *_alpha*. More... | |
float | GetAlpha () |
Returns the alpha factor of this sprite layer. More... | |
void | SetBlend (Blend _blend) |
Sets the blend factor of this sprite layer to the given *_blend*. More... | |
Blend | GetBlend () |
Returns the blend factor of this sprite layer. More... | |
void | AddSprite (Sprite *_sprite) |
Adds a new sprite to this sprite layer. More... | |
virtual void | RemoveAndDeleteSprite (Sprite *_sprite) |
Remove and delete the given sprite *_sprite* from this sprite layer. More... | |
void | CaptureForLerpDrawing () |
Capture the sprite properties, usually the position only, required for the lerp drawing. More... | |
void | SetSpritesChanged (bool _spritesChanged) |
Set the sprites changed flag which indicates that this sprite layer has sprites with changed properites. More... | |
bool | IsSpritesChanged () |
Returns 'true' if this sprite layer has sprites with changed properties; otherwise returns false. More... | |
void | SetSpritesChangeFlag (int _spritesChangeFlag) |
Set the sprites changes flag to the given **_changedFlags**. More... | |
void | AppendToSpritesChangeFlag (int _spritesChangeFlag) |
Append the given *_spritesChangeFlag* to the current sprites changes flag using bitwise operation. More... | |
int | GetSpritesChangeFlag () |
Returns the sprites changes flag. More... | |
bool | IsEditorTileLayer () |
Returns true if this layer was a tile layer in JugiMap Editor; if it was a sprite layer returns false. More... | |
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Layer () | |
Constructor. More... | |
Map * | GetMap () |
Returns a Map object where this layer is stored. More... | |
ComposedSprite * | GetParentComposedSprite () |
Returns a ComposedSprite where this layer is stored or nullptr if it is stored in a map. More... | |
bool | IsMapLayer () |
Returns true if this layer is stored in a Map; if it's stored in a ComposedSprite returns false. More... | |
LayerKind | GetKind () |
Returns the kind of this layer. More... | |
std::string | GetName () |
Returns the name of this layer. More... | |
std::vector< jugimap::Parameter > & | GetParameters () |
Returns a reference to the vector of stored paramters in this layer. More... | |
int | GetZOrder () |
Returns the zOrder of this layer. More... | |
Rectf | GetBoundingBox () |
Returns the map bounding box of this layer. More... | |
LayerType | GetLayerType () |
Returns the LayerType factor of this layer. More... | |
StretchingVariant | GetStretchingVariant () |
Returns the AlignX factor of this layer. More... | |
Vec2i | GetAlignPosition () |
Returns the allign position factor of this layer. More... | |
Vec2f | GetAlignOffset () |
Returns the allign offset factor of this layer. More... | |
Vec2f | GetLayersPlaneSize () |
Returns the layers plane size of this layer. More... | |
Vec2f | GetParallaxFactor () |
Returns the ParallaxLayerMode factor of this layer. More... | |
Vec2f | GetParallaxOffset () |
Returns the parallax offset of this layer. More... | |
void | _SetName (const std::string &_name) |
Returns the ScreenLayerMode factor of this layer. More... | |
void | _SetKind (LayerKind _kind) |
Sets the kind of this layer to the given *_kind*. More... | |
void | _SetLayerType (LayerType _layerType) |
Sets the layer mode of this layer to the given *_layerType*. More... | |
void | _SetParallaxFactor (Vec2f _parallaxFactor) |
Sets the parallax factor of this layer to the given *_parallaxFactor*. More... | |
void | _SetAlignPosition (Vec2i _alignPosition) |
Sets the align position of this layer to the given *_alignPosition*. More... | |
void | _SetAlignOffset (Vec2f _alignOffset) |
Sets the align offset of this layer to the given *_alignOffset*. More... | |
void | _SetAttachToLayer (std::string _attachToLayer) |
Sets the 'attachToLayer' of this layer to the given *_attachToLayer*. More... | |
void | _SetStretchingVariant (StretchingVariant _stretchingVariant) |
Sets the stretching variant of this layer to the given *_stretchingVariant*. More... | |
void | _SetZOrder (int _zOrder) |
Sets the z-order factor of this layer to the given *_zOrder*. More... | |
Additional Inherited Members | |
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virtual | ~SpriteLayer () override |
Destructor. More... | |
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virtual | ~Layer () |
Destructor. More... | |
Extended SpriteLayer class for AGK.
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overridevirtual |
Update all engine objects related to this layer and its content.
This function should usually not be used manually as it gets called in the Map::UpdateEngineMap function.
Reimplemented from SpriteLayer.