JugiMap Framework
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The ComposedSprite class defines the composed sprite from JugiMap Editor. More...
#include <jmSprites.h>
Inherits Sprite.
Public Member Functions | |
ComposedSprite () | |
Constructor. More... | |
virtual void | InitEngineObjects () override |
Initialize the engine sprite. More... | |
virtual void | UpdateEngineObjects () override |
Update the engine sprite. More... | |
virtual void | DrawEngineSprite () override |
Draw the engine sprite. More... | |
virtual void | SetVisible (bool _visible) override |
Set the visibility of this sprite. More... | |
virtual bool | HasCollider () override |
Returns true if this sprite has assigned a collider; otherwise returns false. More... | |
virtual bool | PointInside (Vec2f _pos) override |
Returns true if the given point **_pos** is inside the shape(s) of this sprite; otherwise returns false. More... | |
virtual bool | Overlaps (Sprite *_sprite) override |
Returns true if the shapes of this and the given **_sprite** overelaps; otherwise returns false. More... | |
virtual bool | RaycastHit (Vec2f _rayStart, Vec2f _rayEnd, Vec2f &_hitPos) override |
Returns true if a ray (line segment) from **_rayStart** to **_rayEnd** 'hits' at the shape(s) of this sprite; otherwise return false. More... | |
virtual void | UpdateBoundingBox () override |
Update the map bounding box of this sprite. More... | |
virtual void | CaptureForLerpDrawing () override |
Capture the sprite properties, usually the position only, required for the lerp drawing. More... | |
virtual void | ResetAnimatedProperties () override |
Set sprite properties to pre-animation state. More... | |
Vec2f | ConvertToWorldPos (const Vec2f &_pos) |
Returns a position in the map system from the given *_pos* in the system of this composed sprite. More... | |
Vec2f | ConvertToWorldScale (const Vec2f &_scale) |
Returns a cumulative scale in the map system from the given *_scale* in the system of this composed sprite. More... | |
float | ConvertToWorldRotation (float _rotation) |
Returns a cumulative rotation in the map system from the given *_rotation* in the system of this composed sprite. More... | |
Vec2i | ConvertToWorldFlip (const Vec2i &_flip) |
Returns a cumulative flip in the map system from the given *_flip* in the system of this composed sprite. More... | |
std::vector< Layer * > & | GetLayers () |
Returns a reference to the vector of stored layers in this composed sprite. More... | |
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Sprite () | |
Constructor. More... | |
Sprite * | MakePassiveCopy () |
Create a new sprite which is a passive copy of this sprite. More... | |
Sprite * | MakeActiveCopy () |
Create a new sprite which is an active copy of this sprite. More... | |
virtual void | CopyProperties (Sprite *_sprite, int copyFlags) |
Copy properties from the given **_sprite**. More... | |
virtual bool | IsEngineSpriteInitialized () |
Returns true if the engine sprite of this sprite has been initialized; otherwise returns false. More... | |
bool | IsVisible () |
Returns true if this sprite is visible; otherwise returns false. More... | |
void | SetDisabledEngineSpriteUpdate (bool _engineSpriteUsedDirectly) |
Set a boolean flag which indicates if this sprite's engine sprite is used directly. More... | |
bool | IsEngineSpriteUsedDirectly () |
Returns true if this sprite's engine sprite is used directly. More... | |
Rectf | GetBoundingBox () |
Returns the world bounding rectangle of this sprite. More... | |
SpriteLayer * | GetLayer () |
Returns a sprite layer where this sprite is stored. More... | |
SourceSprite * | GetSourceSprite () |
Returns the source sprite of this sprite. More... | |
ComposedSprite * | GetParentComposedSprite () |
Returns the parent composed sprite of this sprite. More... | |
SpriteKind | GetKind () |
Returns the kind of this sprite. More... | |
void | SetId (int _id) |
Set the id of this sprite to the given _id. More... | |
int | GetId () |
Returns the id of this sprite. More... | |
void | SetName (const std::string &_nameID) |
Set the name of this sprite to the given _nameID. More... | |
std::string | GetName () |
Returns the name of this sprite. More... | |
void | SetTag (int _tag) |
Set the tag of this sprite to the given _tag. More... | |
int | GetTag () |
Returns the tag of this sprite. More... | |
void | SetCustomObject (CustomObject *_customObject) |
Assign a custom object of this sprite to the given _customObject. More... | |
CustomObject * | GetCustomObject () |
Returns the custom object of this sprite if exists; otherwise returns nullptr. More... | |
std::vector< jugimap::Parameter > & | GetParameters () |
Returns a reference to the vector of stored parameters in this sprite. More... | |
int | GetDataFlags () |
Returns the dataFlags of this sprite. More... | |
void | SetPosition (Vec2f _position) |
Set the position of this sprite to the given **_position**. More... | |
Vec2f | GetPosition (bool _includeAnimatedProperties=true) |
Returns the position of this sprite. More... | |
Vec2f | GetGlobalPosition (bool _includeAnimatedProperties=true) |
Returns the global position of this sprite. More... | |
void | SetScale (Vec2f _scale) |
Set the horizontal and vertical scale factor of this sprite to the given **_scale**. More... | |
Vec2f | GetScale (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical scale factor of this sprite. More... | |
Vec2f | GetGlobalScale (bool _includeAnimatedProperties=true) |
Returns the global scale factor of this sprite. More... | |
void | SetRotation (float _rotation) |
Set the rotation of this sprite to the given **_rotation**. More... | |
float | GetRotation (bool _includeAnimatedProperties=true) |
Returns the rotation of this sprite in degrees. More... | |
float | GetGlobalRotation (bool _includeAnimatedProperties=true) |
Returns the global rotation of this sprite. More... | |
void | SetFlip (Vec2i _flip) |
Set the horizontal and vertical flip factor of this sprite to the given **_flip**. More... | |
Vec2i | GetFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical flip factor of this sprite. More... | |
Vec2i | GetGlobalFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical world flip factor of this sprite. More... | |
virtual void | SetHandle (Vec2f _handle) |
Set the handle point of this sprite to the given **_handle** point. More... | |
Vec2f | GetHandle () |
Returns the handle point of this sprite. More... | |
void | SetAlpha (float _alpha) |
Set the alpha of this sprite to the given **_alpha**. More... | |
float | GetAlpha (bool _includeAnimatedProperties=true) |
Returns the alpha of this sprite. More... | |
void | SetOwnBlend (Blend _blend) |
Set the own blend of this sprite to the given **_blend**. More... | |
Blend | GetOwnBlend () |
Returns the own blend of this sprite. More... | |
void | SetColorOverlayActive (bool _colorOverlayActive) |
Set to true to make the color overlay active; set to false to disable the color overlay. More... | |
bool | IsOverlayColorActive () |
Returns true if the overlay color of this sprite is active; otherwise returns false. More... | |
void | SetColorOverlayRGBA (ColorRGBA _colorOverlayRGBA) |
Set the color overlay of this sprite to the given **_colorOverlayRGBA**. More... | |
ColorRGBA | GetOverlayColorRGBA (bool _includeAnimatedProperties=true) |
Returns the overlay color of this sprite. More... | |
void | SetColorOverlayBlend (ColorOverlayBlend _colorOverlayBlend) |
Set the color overlay blend of this sprite to the given **_colorOverlayBlend**. More... | |
ColorOverlayBlend | GetOverlayColorBlend (bool _includeAnimatedProperties=true) |
Returns the overlay color blend of this sprite. More... | |
AnimatedProperties * | GetAnimatedProperties () |
Returns the pre-animation properties. More... | |
virtual void | CreateAnimatedPropertiesIfNone () |
Store current properties for animation purposes. More... | |
virtual void | AppendAnimatedProperties (AnimatedProperties &_ap) |
Set sprite properties from the given **_ap** object. More... | |
void | SetChangeFlags (int _changeFlags) |
Set the change flags of this sprite to the given *_changeFlags*. More... | |
void | AppendToChangeFlags (int _changeFlags) |
Append the given *_changeFlags* to the change flags of this sprite with a biwise operation. /// The *_changeFlags* must be a value or a bitwise combination of values defined in the Property enumerator. More... | |
int | GetChangeFlags () |
Returns the change flags of this sprite. More... | |
void | _SetSourceSprite (SourceSprite *_sourceSprite) |
Set the source sprite of this sprite to the given **_sourceSprite**. More... | |
void | _SetLayer (SpriteLayer *_spriteLayer) |
Set the layer of this sprite to the given **_sourceSprite**. More... | |
Protected Member Functions | |
virtual | ~ComposedSprite () override |
Destructor. More... | |
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virtual | ~Sprite () |
Destructor. More... | |
Additional Inherited Members | |
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enum | Property |
The Property enumerator provides flags for sprite properties. More... | |
The ComposedSprite class defines the composed sprite from JugiMap Editor.
A composed sprite stores Layer objects and is their owner.
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inline |
Constructor.
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overrideprotectedvirtual |
Destructor.
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overridevirtual |
Initialize the engine sprite.
This function creates and initialize the engine sprite. It gets called in the SpriteLayer::InitEngineLayer at the map engine initialization but we can use it also to initilaze sprites created with MakePassiveCopy.
Reimplemented from Sprite.
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overridevirtual |
Update the engine sprite.
This function updates the engine sprite when properties of the jugimap sprite change. Usually you don't need to use it as other functions call it when required.
Reimplemented from Sprite.
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overridevirtual |
Draw the engine sprite.
This function draws the engine sprite on screen. It is applicable only for engines which do not offer automatic drawing (rendering) of sprites.
Reimplemented from Sprite.
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overridevirtual |
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overridevirtual |
Returns true if this sprite has assigned a collider; otherwise returns false.
A collider is assigned to sprites which have SourceSprite with defined sprite shapes.
Reimplemented from Sprite.
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overridevirtual |
Returns true if the given point **_pos** is inside the shape(s) of this sprite; otherwise returns false.
The given point must be in global coordinate system. This function uses a sprite collider to obtain the result. It returns false if this sprite has no collider assigned.
Reimplemented from Sprite.
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overridevirtual |
Returns true if the shapes of this and the given **_sprite** overelaps; otherwise returns false.
This function uses sprite colliders to obtain the result. It returns false if one or both of sprites is without a collider.
Reimplemented from Sprite.
Returns true if a ray (line segment) from **_rayStart** to **_rayEnd** 'hits' at the shape(s) of this sprite; otherwise return false.
If the 'hit' occurs its position get stored in the given **_hitPos**. This function uses sprite colliders to obtain the result. It returns false if this sprite has no collider assigned.
Reimplemented from Sprite.
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overridevirtual |
Update the map bounding box of this sprite.
The dimensions of bounding box are based on the size of the active texture. If a sprite is not scaled or rotated the bounding box and the texture have the same size. Usually you don't need to use this function as other functions call it when required.
Reimplemented from Sprite.
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overridevirtual |
Capture the sprite properties, usually the position only, required for the lerp drawing.
Reimplemented from Sprite.
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overridevirtual |
Set sprite properties to pre-animation state.
This function is usually called from animation objects.
Reimplemented from Sprite.
Returns a position in the map system from the given *_pos* in the system of this composed sprite.
Returns a cumulative scale in the map system from the given *_scale* in the system of this composed sprite.
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inline |
Returns a cumulative rotation in the map system from the given *_rotation* in the system of this composed sprite.
Returns a cumulative flip in the map system from the given *_flip* in the system of this composed sprite.
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inline |
Returns a reference to the vector of stored layers in this composed sprite.