JugiMap Framework
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The Layer class is the base class for layers. More...
#include <jmLayers.h>
Inherited by DrawingLayer, SpriteLayer, and VectorLayer.
Public Member Functions | |
Layer () | |
Constructor. More... | |
virtual void | InitLayerParameters () |
Initialize layer properties from the parameters set in the editor. More... | |
virtual void | InitEngineObjects () |
Initialize all engine objects related to this layer and its content. More... | |
virtual void | UpdateEngineObjects () |
Update all engine objects related to this layer and its content. More... | |
virtual void | DrawEngineObjects () |
Draw all engine objects related to this layer and its content. More... | |
Map * | GetMap () |
Returns a Map object where this layer is stored. More... | |
ComposedSprite * | GetParentComposedSprite () |
Returns a ComposedSprite where this layer is stored or nullptr if it is stored in a map. More... | |
bool | IsMapLayer () |
Returns true if this layer is stored in a Map; if it's stored in a ComposedSprite returns false. More... | |
LayerKind | GetKind () |
Returns the kind of this layer. More... | |
std::string | GetName () |
Returns the name of this layer. More... | |
std::vector< jugimap::Parameter > & | GetParameters () |
Returns a reference to the vector of stored paramters in this layer. More... | |
int | GetZOrder () |
Returns the zOrder of this layer. More... | |
virtual void | UpdateBoundingBox () |
Update the map bounding box of this layer. More... | |
Rectf | GetBoundingBox () |
Returns the map bounding box of this layer. More... | |
LayerType | GetLayerType () |
Returns the LayerType factor of this layer. More... | |
StretchingVariant | GetStretchingVariant () |
Returns the AlignX factor of this layer. More... | |
Vec2i | GetAlignPosition () |
Returns the allign position factor of this layer. More... | |
Vec2f | GetAlignOffset () |
Returns the allign offset factor of this layer. More... | |
Vec2f | GetLayersPlaneSize () |
Returns the layers plane size of this layer. More... | |
Vec2f | GetParallaxFactor () |
Returns the ParallaxLayerMode factor of this layer. More... | |
Vec2f | GetParallaxOffset () |
Returns the parallax offset of this layer. More... | |
void | _SetName (const std::string &_name) |
Returns the ScreenLayerMode factor of this layer. More... | |
void | _SetKind (LayerKind _kind) |
Sets the kind of this layer to the given *_kind*. More... | |
void | _SetLayerType (LayerType _layerType) |
Sets the layer mode of this layer to the given *_layerType*. More... | |
void | _SetParallaxFactor (Vec2f _parallaxFactor) |
Sets the parallax factor of this layer to the given *_parallaxFactor*. More... | |
void | _SetAlignPosition (Vec2i _alignPosition) |
Sets the align position of this layer to the given *_alignPosition*. More... | |
void | _SetAlignOffset (Vec2f _alignOffset) |
Sets the align offset of this layer to the given *_alignOffset*. More... | |
void | _SetAttachToLayer (std::string _attachToLayer) |
Sets the 'attachToLayer' of this layer to the given *_attachToLayer*. More... | |
void | _SetStretchingVariant (StretchingVariant _stretchingVariant) |
Sets the stretching variant of this layer to the given *_stretchingVariant*. More... | |
void | _SetZOrder (int _zOrder) |
Sets the z-order factor of this layer to the given *_zOrder*. More... | |
Protected Member Functions | |
virtual | ~Layer () |
Destructor. More... | |
The Layer class is the base class for layers.
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Constructor.
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Destructor.
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Initialize layer properties from the parameters set in the editor.
This function should usually not be used manually as it gets called in the Map::InitMapParameters function.
Reimplemented in VectorLayer, and SpriteLayer.
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Initialize all engine objects related to this layer and its content.
This function should usually not be used manually as it gets called in the Map::InitEngineMap function.
Reimplemented in SpriteLayer, and DrawingLayer.
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Update all engine objects related to this layer and its content.
This function should usually not be used manually as it gets called in the Map::UpdateEngineMap function.
Reimplemented in VectorLayer, SpriteLayer, SpriteLayerAGK, and DrawingLayer.
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Draw all engine objects related to this layer and its content.
This function should usually not be used manually as it gets called in the Map::DrawEngineMap function. It is needed only for the engines which do not handle drawing (rendering) internally.
Reimplemented in SpriteLayer.
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Returns a Map object where this layer is stored.
If this layer is stored in a ComposedSprite it will returns the map where this composed sprite is located.
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Returns a ComposedSprite where this layer is stored or nullptr if it is stored in a map.
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Returns true if this layer is stored in a Map; if it's stored in a ComposedSprite returns false.
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Returns the kind of this layer.
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Returns the name of this layer.
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Returns a reference to the vector of stored paramters in this layer.
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Returns the zOrder of this layer.
The zOrder is usable in engines where we set drawing order via zOrder factor.
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Update the map bounding box of this layer.
Reimplemented in VectorLayer, and SpriteLayer.
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Returns the map bounding box of this layer.
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Returns the LayerType factor of this layer.
This factor is used for layers stored in parallax maps.
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Returns the AlignX factor of this layer.
This factor is used for layers stored in parallax maps and screen maps.
Returns the AlignY factor of this layer.
This factor is used for layers stored in parallax maps and screen maps.
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Returns the allign position factor of this layer.
This position is used for layers stored in parallax maps and screen maps.
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Returns the allign offset factor of this layer.
This factor is used for layers stored in parallax maps and screen maps.
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Returns the layers plane size of this layer.
This factor is used for layers stored in parallax maps and screen maps.
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Returns the ParallaxLayerMode factor of this layer.
This factor is used for layers stored in parallax maps.
Returns the parallax factor of this layer.
This factor is used for layers stored in parallax maps.
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Returns the parallax offset of this layer.
The parallax offset is an extra offset added to the sprites position. This factor is used for layers stored in parallax maps.
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Returns the ScreenLayerMode factor of this layer.
This factor is used for layers stored in screen maps.
Sets the name of this layer to the given *_name*.
This function is available for the cases where we manually create layers.
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Sets the kind of this layer to the given *_kind*.
This function is available for the cases where we manually create layers.
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Sets the layer mode of this layer to the given *_layerType*.
This function is available for the cases where we manually create layers.
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Sets the parallax factor of this layer to the given *_parallaxFactor*.
The parallax factor is used only for layers of LayerType::PARALLAX This function is available for the cases where we manually create layers.
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Sets the align position of this layer to the given *_alignPosition*.
The align position is used only for layers of LayerType::PARALLAX and LayerType::SCREEN This function is available for the cases where we manually create layers.
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Sets the align offset of this layer to the given *_alignOffset*.
The align offset is used only for layers of LayerType::PARALLAX and LayerType::SCREEN This function is available for the cases where we manually create layers.
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Sets the 'attachToLayer' of this layer to the given *_attachToLayer*.
The 'attachToLayer' is used only for layers of LayerType::PARALLAX and LayerType::SCREEN This function is available for the cases where we manually create layers.
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Sets the stretching variant of this layer to the given *_stretchingVariant*.
The stretching variant is used only for layer of LayerType::PARALLAX_STRETCHING_SINGLE_SPRITE. This function is available for the cases where we manually create layers.
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Sets the z-order factor of this layer to the given *_zOrder*.
This function is available for the cases where we manually create layers.