JugiMap Framework
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Extended StandardSprite class for Cocos2d-x. More...
#include <jmCocos2d-x.h>
Inherits StandardSprite.
Public Member Functions | |
virtual void | InitEngineObjects () override |
Initialize the engine sprite. More... | |
virtual void | UpdateEngineObjects () override |
Update the engine sprite. More... | |
virtual void | SetActiveImage (GraphicItem *_image) override |
Set the active image to the given *_image*. More... | |
virtual bool | IsEngineSpriteInitialized () override |
Returns true if the engine sprite of this sprite has been initialized; otherwise returns false. More... | |
virtual void | SetPhysicsMode (PhysicsMode _physicsMode) override |
Set the physics mode to the given *_physicsMode*. More... | |
virtual void | CopyProperties (Sprite *_sprite, int copyFlags) override |
Copy properties from the given **_sprite**. More... | |
cocos2d::Sprite * | GetCCSprite () |
Returns the Cocos2d-x sprite object. More... | |
void | SetPhysicsMaterial (cocos2d::PhysicsMaterial _physicsMaterial) |
Set the given *_physicsMaterial* to the Cocos2d-x sprite intended for use in physics simulation. More... | |
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StandardSprite () | |
Constructor. More... | |
void | UpdateBoundingBox () override |
Update the map bounding box of this sprite. More... | |
virtual bool | HasCollider () override |
Returns true if this sprite has assigned a collider; otherwise returns false. More... | |
virtual bool | PointInside (Vec2f _pos) override |
Returns true if the given point **_pos** is inside the shape(s) of this sprite; otherwise returns false. More... | |
virtual bool | Overlaps (Sprite *_sprite) override |
Returns true if the shapes of this and the given **_sprite** overelaps; otherwise returns false. More... | |
virtual bool | RaycastHit (Vec2f _rayStart, Vec2f _rayEnd, Vec2f &_hitPos) override |
Returns true if a ray (line segment) from **_rayStart** to **_rayEnd** 'hits' at the shape(s) of this sprite; otherwise return false. More... | |
GraphicItem * | GetActiveImage () |
Returns the active image. More... | |
int | GetActiveImageFrameIndex () |
Returns the index of the active image in the source sprite's graphic items vector. More... | |
void | SetActiveImageByFrameIndex (int _frameIndex) |
Set the active image to the image at the given *_frameIndex* in the source sprite's graphic items vector. More... | |
void | SetCollider (Collider *_collider) |
Set collider to the given *_collider*. More... | |
Collider * | GetCollider () |
Returns the collider or nullptr if none. More... | |
virtual PhysicsMode | GetPhysicsMode () |
Returns the physics mode. More... | |
virtual void | AppendAnimatedProperties (AnimatedProperties &_ap) override |
Set sprite properties from the given **_ap** object. More... | |
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Sprite () | |
Constructor. More... | |
Sprite * | MakePassiveCopy () |
Create a new sprite which is a passive copy of this sprite. More... | |
Sprite * | MakeActiveCopy () |
Create a new sprite which is an active copy of this sprite. More... | |
virtual void | DrawEngineSprite () |
Draw the engine sprite. More... | |
virtual void | SetVisible (bool _visible) |
Set the visibility of this sprite. More... | |
bool | IsVisible () |
Returns true if this sprite is visible; otherwise returns false. More... | |
void | SetDisabledEngineSpriteUpdate (bool _engineSpriteUsedDirectly) |
Set a boolean flag which indicates if this sprite's engine sprite is used directly. More... | |
bool | IsEngineSpriteUsedDirectly () |
Returns true if this sprite's engine sprite is used directly. More... | |
Rectf | GetBoundingBox () |
Returns the world bounding rectangle of this sprite. More... | |
virtual void | CaptureForLerpDrawing () |
Capture the sprite properties, usually the position only, required for the lerp drawing. More... | |
SpriteLayer * | GetLayer () |
Returns a sprite layer where this sprite is stored. More... | |
SourceSprite * | GetSourceSprite () |
Returns the source sprite of this sprite. More... | |
ComposedSprite * | GetParentComposedSprite () |
Returns the parent composed sprite of this sprite. More... | |
SpriteKind | GetKind () |
Returns the kind of this sprite. More... | |
void | SetId (int _id) |
Set the id of this sprite to the given _id. More... | |
int | GetId () |
Returns the id of this sprite. More... | |
void | SetName (const std::string &_nameID) |
Set the name of this sprite to the given _nameID. More... | |
std::string | GetName () |
Returns the name of this sprite. More... | |
void | SetTag (int _tag) |
Set the tag of this sprite to the given _tag. More... | |
int | GetTag () |
Returns the tag of this sprite. More... | |
void | SetCustomObject (CustomObject *_customObject) |
Assign a custom object of this sprite to the given _customObject. More... | |
CustomObject * | GetCustomObject () |
Returns the custom object of this sprite if exists; otherwise returns nullptr. More... | |
std::vector< jugimap::Parameter > & | GetParameters () |
Returns a reference to the vector of stored parameters in this sprite. More... | |
int | GetDataFlags () |
Returns the dataFlags of this sprite. More... | |
void | SetPosition (Vec2f _position) |
Set the position of this sprite to the given **_position**. More... | |
Vec2f | GetPosition (bool _includeAnimatedProperties=true) |
Returns the position of this sprite. More... | |
Vec2f | GetGlobalPosition (bool _includeAnimatedProperties=true) |
Returns the global position of this sprite. More... | |
void | SetScale (Vec2f _scale) |
Set the horizontal and vertical scale factor of this sprite to the given **_scale**. More... | |
Vec2f | GetScale (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical scale factor of this sprite. More... | |
Vec2f | GetGlobalScale (bool _includeAnimatedProperties=true) |
Returns the global scale factor of this sprite. More... | |
void | SetRotation (float _rotation) |
Set the rotation of this sprite to the given **_rotation**. More... | |
float | GetRotation (bool _includeAnimatedProperties=true) |
Returns the rotation of this sprite in degrees. More... | |
float | GetGlobalRotation (bool _includeAnimatedProperties=true) |
Returns the global rotation of this sprite. More... | |
void | SetFlip (Vec2i _flip) |
Set the horizontal and vertical flip factor of this sprite to the given **_flip**. More... | |
Vec2i | GetFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical flip factor of this sprite. More... | |
Vec2i | GetGlobalFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical world flip factor of this sprite. More... | |
virtual void | SetHandle (Vec2f _handle) |
Set the handle point of this sprite to the given **_handle** point. More... | |
Vec2f | GetHandle () |
Returns the handle point of this sprite. More... | |
void | SetAlpha (float _alpha) |
Set the alpha of this sprite to the given **_alpha**. More... | |
float | GetAlpha (bool _includeAnimatedProperties=true) |
Returns the alpha of this sprite. More... | |
void | SetOwnBlend (Blend _blend) |
Set the own blend of this sprite to the given **_blend**. More... | |
Blend | GetOwnBlend () |
Returns the own blend of this sprite. More... | |
void | SetColorOverlayActive (bool _colorOverlayActive) |
Set to true to make the color overlay active; set to false to disable the color overlay. More... | |
bool | IsOverlayColorActive () |
Returns true if the overlay color of this sprite is active; otherwise returns false. More... | |
void | SetColorOverlayRGBA (ColorRGBA _colorOverlayRGBA) |
Set the color overlay of this sprite to the given **_colorOverlayRGBA**. More... | |
ColorRGBA | GetOverlayColorRGBA (bool _includeAnimatedProperties=true) |
Returns the overlay color of this sprite. More... | |
void | SetColorOverlayBlend (ColorOverlayBlend _colorOverlayBlend) |
Set the color overlay blend of this sprite to the given **_colorOverlayBlend**. More... | |
ColorOverlayBlend | GetOverlayColorBlend (bool _includeAnimatedProperties=true) |
Returns the overlay color blend of this sprite. More... | |
AnimatedProperties * | GetAnimatedProperties () |
Returns the pre-animation properties. More... | |
virtual void | CreateAnimatedPropertiesIfNone () |
Store current properties for animation purposes. More... | |
virtual void | ResetAnimatedProperties () |
Set sprite properties to pre-animation state. More... | |
void | SetChangeFlags (int _changeFlags) |
Set the change flags of this sprite to the given *_changeFlags*. More... | |
void | AppendToChangeFlags (int _changeFlags) |
Append the given *_changeFlags* to the change flags of this sprite with a biwise operation. /// The *_changeFlags* must be a value or a bitwise combination of values defined in the Property enumerator. More... | |
int | GetChangeFlags () |
Returns the change flags of this sprite. More... | |
void | _SetSourceSprite (SourceSprite *_sourceSprite) |
Set the source sprite of this sprite to the given **_sourceSprite**. More... | |
void | _SetLayer (SpriteLayer *_spriteLayer) |
Set the layer of this sprite to the given **_sourceSprite**. More... | |
Additional Inherited Members | |
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enum | PhysicsMode { NO_PHYSICS =0, STATIC =1, DYNAMIC =2, KINEMATIC =3 } |
The physics mode of the standard sprite. More... | |
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enum | Property |
The Property enumerator provides flags for sprite properties. More... | |
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virtual | ~StandardSprite () |
Destructor. More... | |
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virtual | ~Sprite () |
Destructor. More... | |
Extended StandardSprite class for Cocos2d-x.
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overridevirtual |
Initialize the engine sprite.
This function creates and initialize the engine sprite. It gets called in the SpriteLayer::InitEngineLayer at the map engine initialization but we can use it also to initilaze sprites created with MakePassiveCopy.
Reimplemented from Sprite.
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overridevirtual |
Update the engine sprite.
This function updates the engine sprite when properties of the jugimap sprite change. Usually you don't need to use it as other functions call it when required.
Reimplemented from Sprite.
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overridevirtual |
Set the active image to the given *_image*.
Important: The *_image* must be one of the images within the source sprite's graphic items. The *_image* can also be nullptr in which case the sprite will not be visible.
Reimplemented from StandardSprite.
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inlineoverridevirtual |
Returns true if the engine sprite of this sprite has been initialized; otherwise returns false.
Reimplemented from Sprite.
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overridevirtual |
Set the physics mode to the given *_physicsMode*.
This function can be used with engines which provides a physics simulation engine.
Reimplemented from StandardSprite.
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overridevirtual |
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inline |
Returns the Cocos2d-x sprite object.
void SetPhysicsMaterial | ( | cocos2d::PhysicsMaterial | _physicsMaterial | ) |
Set the given *_physicsMaterial* to the Cocos2d-x sprite intended for use in physics simulation.