JugiMap Framework
SkeletonSprite Class Reference

The SkeletonSprite class defines the skeleton sprite from JugiMap Editor. More...

#include <jmSprites.h>

Inherits Sprite.

Inherited by SkeletonSpriteAGK.

Public Member Functions

 SkeletonSprite ()
 Constructor. More...
 
virtual void InitEngineObjects () override
 Initialize the engine sprite. More...
 
- Public Member Functions inherited from Sprite
 Sprite ()
 Constructor. More...
 
SpriteMakePassiveCopy ()
 Create a new sprite which is a passive copy of this sprite. More...
 
SpriteMakeActiveCopy ()
 Create a new sprite which is an active copy of this sprite. More...
 
virtual void CopyProperties (Sprite *_sprite, int copyFlags)
 Copy properties from the given **_sprite**. More...
 
virtual void UpdateEngineObjects ()
 Update the engine sprite. More...
 
virtual void DrawEngineSprite ()
 Draw the engine sprite. More...
 
virtual bool IsEngineSpriteInitialized ()
 Returns true if the engine sprite of this sprite has been initialized; otherwise returns false. More...
 
virtual void SetVisible (bool _visible)
 Set the visibility of this sprite. More...
 
bool IsVisible ()
 Returns true if this sprite is visible; otherwise returns false. More...
 
void SetDisabledEngineSpriteUpdate (bool _engineSpriteUsedDirectly)
 Set a boolean flag which indicates if this sprite's engine sprite is used directly. More...
 
bool IsEngineSpriteUsedDirectly ()
 Returns true if this sprite's engine sprite is used directly. More...
 
virtual void UpdateBoundingBox ()
 Update the map bounding box of this sprite. More...
 
Rectf GetBoundingBox ()
 Returns the world bounding rectangle of this sprite. More...
 
virtual void CaptureForLerpDrawing ()
 Capture the sprite properties, usually the position only, required for the lerp drawing. More...
 
SpriteLayerGetLayer ()
 Returns a sprite layer where this sprite is stored. More...
 
SourceSpriteGetSourceSprite ()
 Returns the source sprite of this sprite. More...
 
ComposedSpriteGetParentComposedSprite ()
 Returns the parent composed sprite of this sprite. More...
 
SpriteKind GetKind ()
 Returns the kind of this sprite. More...
 
void SetId (int _id)
 Set the id of this sprite to the given _id. More...
 
int GetId ()
 Returns the id of this sprite. More...
 
void SetName (const std::string &_nameID)
 Set the name of this sprite to the given _nameID. More...
 
std::string GetName ()
 Returns the name of this sprite. More...
 
void SetTag (int _tag)
 Set the tag of this sprite to the given _tag. More...
 
int GetTag ()
 Returns the tag of this sprite. More...
 
void SetCustomObject (CustomObject *_customObject)
 Assign a custom object of this sprite to the given _customObject. More...
 
CustomObjectGetCustomObject ()
 Returns the custom object of this sprite if exists; otherwise returns nullptr. More...
 
std::vector< jugimap::Parameter > & GetParameters ()
 Returns a reference to the vector of stored parameters in this sprite. More...
 
int GetDataFlags ()
 Returns the dataFlags of this sprite. More...
 
void SetPosition (Vec2f _position)
 Set the position of this sprite to the given **_position**. More...
 
Vec2f GetPosition (bool _includeAnimatedProperties=true)
 Returns the position of this sprite. More...
 
Vec2f GetGlobalPosition (bool _includeAnimatedProperties=true)
 Returns the global position of this sprite. More...
 
void SetScale (Vec2f _scale)
 Set the horizontal and vertical scale factor of this sprite to the given **_scale**. More...
 
Vec2f GetScale (bool _includeAnimatedProperties=true)
 Returns the horizontal and vertical scale factor of this sprite. More...
 
Vec2f GetGlobalScale (bool _includeAnimatedProperties=true)
 Returns the global scale factor of this sprite. More...
 
void SetRotation (float _rotation)
 Set the rotation of this sprite to the given **_rotation**. More...
 
float GetRotation (bool _includeAnimatedProperties=true)
 Returns the rotation of this sprite in degrees. More...
 
float GetGlobalRotation (bool _includeAnimatedProperties=true)
 Returns the global rotation of this sprite. More...
 
void SetFlip (Vec2i _flip)
 Set the horizontal and vertical flip factor of this sprite to the given **_flip**. More...
 
Vec2i GetFlip (bool _includeAnimatedProperties=true)
 Returns the horizontal and vertical flip factor of this sprite. More...
 
Vec2i GetGlobalFlip (bool _includeAnimatedProperties=true)
 Returns the horizontal and vertical world flip factor of this sprite. More...
 
virtual void SetHandle (Vec2f _handle)
 Set the handle point of this sprite to the given **_handle** point. More...
 
Vec2f GetHandle ()
 Returns the handle point of this sprite. More...
 
void SetAlpha (float _alpha)
 Set the alpha of this sprite to the given **_alpha**. More...
 
float GetAlpha (bool _includeAnimatedProperties=true)
 Returns the alpha of this sprite. More...
 
void SetOwnBlend (Blend _blend)
 Set the own blend of this sprite to the given **_blend**. More...
 
Blend GetOwnBlend ()
 Returns the own blend of this sprite. More...
 
void SetColorOverlayActive (bool _colorOverlayActive)
 Set to true to make the color overlay active; set to false to disable the color overlay. More...
 
bool IsOverlayColorActive ()
 Returns true if the overlay color of this sprite is active; otherwise returns false. More...
 
void SetColorOverlayRGBA (ColorRGBA _colorOverlayRGBA)
 Set the color overlay of this sprite to the given **_colorOverlayRGBA**. More...
 
ColorRGBA GetOverlayColorRGBA (bool _includeAnimatedProperties=true)
 Returns the overlay color of this sprite. More...
 
void SetColorOverlayBlend (ColorOverlayBlend _colorOverlayBlend)
 Set the color overlay blend of this sprite to the given **_colorOverlayBlend**. More...
 
ColorOverlayBlend GetOverlayColorBlend (bool _includeAnimatedProperties=true)
 Returns the overlay color blend of this sprite. More...
 
AnimatedProperties * GetAnimatedProperties ()
 Returns the pre-animation properties. More...
 
virtual void CreateAnimatedPropertiesIfNone ()
 Store current properties for animation purposes. More...
 
virtual void ResetAnimatedProperties ()
 Set sprite properties to pre-animation state. More...
 
virtual void AppendAnimatedProperties (AnimatedProperties &_ap)
 Set sprite properties from the given **_ap** object. More...
 
virtual bool HasCollider ()
 Returns true if this sprite has assigned a collider; otherwise returns false. More...
 
virtual bool PointInside (Vec2f _pos)
 Returns true if the given point **_pos** is inside the shape(s) of this sprite; otherwise returns false. More...
 
virtual bool Overlaps (Sprite *_sprite)
 Returns true if the shapes of this and the given **_sprite** overelaps; otherwise returns false. More...
 
virtual bool RaycastHit (Vec2f _rayStart, Vec2f _rayEnd, Vec2f &_hitPos)
 Returns true if a ray (line segment) from **_rayStart** to **_rayEnd** 'hits' at the shape(s) of this sprite; otherwise return false. More...
 
void SetChangeFlags (int _changeFlags)
 Set the change flags of this sprite to the given *_changeFlags*. More...
 
void AppendToChangeFlags (int _changeFlags)
 Append the given *_changeFlags* to the change flags of this sprite with a biwise operation. /// The *_changeFlags* must be a value or a bitwise combination of values defined in the Property enumerator. More...
 
int GetChangeFlags ()
 Returns the change flags of this sprite. More...
 
void _SetSourceSprite (SourceSprite *_sourceSprite)
 Set the source sprite of this sprite to the given **_sourceSprite**. More...
 
void _SetLayer (SpriteLayer *_spriteLayer)
 Set the layer of this sprite to the given **_sourceSprite**. More...
 

Additional Inherited Members

- Public Types inherited from Sprite
enum  Property
 The Property enumerator provides flags for sprite properties. More...
 
- Protected Member Functions inherited from Sprite
virtual ~Sprite ()
 Destructor. More...
 

Detailed Description

The SkeletonSprite class defines the skeleton sprite from JugiMap Editor.

Constructor & Destructor Documentation

◆ SkeletonSprite()

SkeletonSprite ( )
inline

Constructor.

Member Function Documentation

◆ InitEngineObjects()

void InitEngineObjects ( )
overridevirtual

Initialize the engine sprite.

This function creates and initialize the engine sprite. It gets called in the SpriteLayer::InitEngineLayer at the map engine initialization but we can use it also to initilaze sprites created with MakePassiveCopy.

Reimplemented from Sprite.

Reimplemented in SkeletonSpriteAGK.


The documentation for this class was generated from the following files: