JugiMap Framework
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The SkeletonSprite class defines the skeleton sprite from JugiMap Editor. More...
#include <jmSprites.h>
Inherits Sprite.
Inherited by SkeletonSpriteAGK.
Public Member Functions | |
SkeletonSprite () | |
Constructor. More... | |
virtual void | InitEngineObjects () override |
Initialize the engine sprite. More... | |
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Sprite () | |
Constructor. More... | |
Sprite * | MakePassiveCopy () |
Create a new sprite which is a passive copy of this sprite. More... | |
Sprite * | MakeActiveCopy () |
Create a new sprite which is an active copy of this sprite. More... | |
virtual void | CopyProperties (Sprite *_sprite, int copyFlags) |
Copy properties from the given **_sprite**. More... | |
virtual void | UpdateEngineObjects () |
Update the engine sprite. More... | |
virtual void | DrawEngineSprite () |
Draw the engine sprite. More... | |
virtual bool | IsEngineSpriteInitialized () |
Returns true if the engine sprite of this sprite has been initialized; otherwise returns false. More... | |
virtual void | SetVisible (bool _visible) |
Set the visibility of this sprite. More... | |
bool | IsVisible () |
Returns true if this sprite is visible; otherwise returns false. More... | |
void | SetDisabledEngineSpriteUpdate (bool _engineSpriteUsedDirectly) |
Set a boolean flag which indicates if this sprite's engine sprite is used directly. More... | |
bool | IsEngineSpriteUsedDirectly () |
Returns true if this sprite's engine sprite is used directly. More... | |
virtual void | UpdateBoundingBox () |
Update the map bounding box of this sprite. More... | |
Rectf | GetBoundingBox () |
Returns the world bounding rectangle of this sprite. More... | |
virtual void | CaptureForLerpDrawing () |
Capture the sprite properties, usually the position only, required for the lerp drawing. More... | |
SpriteLayer * | GetLayer () |
Returns a sprite layer where this sprite is stored. More... | |
SourceSprite * | GetSourceSprite () |
Returns the source sprite of this sprite. More... | |
ComposedSprite * | GetParentComposedSprite () |
Returns the parent composed sprite of this sprite. More... | |
SpriteKind | GetKind () |
Returns the kind of this sprite. More... | |
void | SetId (int _id) |
Set the id of this sprite to the given _id. More... | |
int | GetId () |
Returns the id of this sprite. More... | |
void | SetName (const std::string &_nameID) |
Set the name of this sprite to the given _nameID. More... | |
std::string | GetName () |
Returns the name of this sprite. More... | |
void | SetTag (int _tag) |
Set the tag of this sprite to the given _tag. More... | |
int | GetTag () |
Returns the tag of this sprite. More... | |
void | SetCustomObject (CustomObject *_customObject) |
Assign a custom object of this sprite to the given _customObject. More... | |
CustomObject * | GetCustomObject () |
Returns the custom object of this sprite if exists; otherwise returns nullptr. More... | |
std::vector< jugimap::Parameter > & | GetParameters () |
Returns a reference to the vector of stored parameters in this sprite. More... | |
int | GetDataFlags () |
Returns the dataFlags of this sprite. More... | |
void | SetPosition (Vec2f _position) |
Set the position of this sprite to the given **_position**. More... | |
Vec2f | GetPosition (bool _includeAnimatedProperties=true) |
Returns the position of this sprite. More... | |
Vec2f | GetGlobalPosition (bool _includeAnimatedProperties=true) |
Returns the global position of this sprite. More... | |
void | SetScale (Vec2f _scale) |
Set the horizontal and vertical scale factor of this sprite to the given **_scale**. More... | |
Vec2f | GetScale (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical scale factor of this sprite. More... | |
Vec2f | GetGlobalScale (bool _includeAnimatedProperties=true) |
Returns the global scale factor of this sprite. More... | |
void | SetRotation (float _rotation) |
Set the rotation of this sprite to the given **_rotation**. More... | |
float | GetRotation (bool _includeAnimatedProperties=true) |
Returns the rotation of this sprite in degrees. More... | |
float | GetGlobalRotation (bool _includeAnimatedProperties=true) |
Returns the global rotation of this sprite. More... | |
void | SetFlip (Vec2i _flip) |
Set the horizontal and vertical flip factor of this sprite to the given **_flip**. More... | |
Vec2i | GetFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical flip factor of this sprite. More... | |
Vec2i | GetGlobalFlip (bool _includeAnimatedProperties=true) |
Returns the horizontal and vertical world flip factor of this sprite. More... | |
virtual void | SetHandle (Vec2f _handle) |
Set the handle point of this sprite to the given **_handle** point. More... | |
Vec2f | GetHandle () |
Returns the handle point of this sprite. More... | |
void | SetAlpha (float _alpha) |
Set the alpha of this sprite to the given **_alpha**. More... | |
float | GetAlpha (bool _includeAnimatedProperties=true) |
Returns the alpha of this sprite. More... | |
void | SetOwnBlend (Blend _blend) |
Set the own blend of this sprite to the given **_blend**. More... | |
Blend | GetOwnBlend () |
Returns the own blend of this sprite. More... | |
void | SetColorOverlayActive (bool _colorOverlayActive) |
Set to true to make the color overlay active; set to false to disable the color overlay. More... | |
bool | IsOverlayColorActive () |
Returns true if the overlay color of this sprite is active; otherwise returns false. More... | |
void | SetColorOverlayRGBA (ColorRGBA _colorOverlayRGBA) |
Set the color overlay of this sprite to the given **_colorOverlayRGBA**. More... | |
ColorRGBA | GetOverlayColorRGBA (bool _includeAnimatedProperties=true) |
Returns the overlay color of this sprite. More... | |
void | SetColorOverlayBlend (ColorOverlayBlend _colorOverlayBlend) |
Set the color overlay blend of this sprite to the given **_colorOverlayBlend**. More... | |
ColorOverlayBlend | GetOverlayColorBlend (bool _includeAnimatedProperties=true) |
Returns the overlay color blend of this sprite. More... | |
AnimatedProperties * | GetAnimatedProperties () |
Returns the pre-animation properties. More... | |
virtual void | CreateAnimatedPropertiesIfNone () |
Store current properties for animation purposes. More... | |
virtual void | ResetAnimatedProperties () |
Set sprite properties to pre-animation state. More... | |
virtual void | AppendAnimatedProperties (AnimatedProperties &_ap) |
Set sprite properties from the given **_ap** object. More... | |
virtual bool | HasCollider () |
Returns true if this sprite has assigned a collider; otherwise returns false. More... | |
virtual bool | PointInside (Vec2f _pos) |
Returns true if the given point **_pos** is inside the shape(s) of this sprite; otherwise returns false. More... | |
virtual bool | Overlaps (Sprite *_sprite) |
Returns true if the shapes of this and the given **_sprite** overelaps; otherwise returns false. More... | |
virtual bool | RaycastHit (Vec2f _rayStart, Vec2f _rayEnd, Vec2f &_hitPos) |
Returns true if a ray (line segment) from **_rayStart** to **_rayEnd** 'hits' at the shape(s) of this sprite; otherwise return false. More... | |
void | SetChangeFlags (int _changeFlags) |
Set the change flags of this sprite to the given *_changeFlags*. More... | |
void | AppendToChangeFlags (int _changeFlags) |
Append the given *_changeFlags* to the change flags of this sprite with a biwise operation. /// The *_changeFlags* must be a value or a bitwise combination of values defined in the Property enumerator. More... | |
int | GetChangeFlags () |
Returns the change flags of this sprite. More... | |
void | _SetSourceSprite (SourceSprite *_sourceSprite) |
Set the source sprite of this sprite to the given **_sourceSprite**. More... | |
void | _SetLayer (SpriteLayer *_spriteLayer) |
Set the layer of this sprite to the given **_sourceSprite**. More... | |
Additional Inherited Members | |
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enum | Property |
The Property enumerator provides flags for sprite properties. More... | |
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virtual | ~Sprite () |
Destructor. More... | |
The SkeletonSprite class defines the skeleton sprite from JugiMap Editor.
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inline |
Constructor.
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overridevirtual |
Initialize the engine sprite.
This function creates and initialize the engine sprite. It gets called in the SpriteLayer::InitEngineLayer at the map engine initialization but we can use it also to initilaze sprites created with MakePassiveCopy.
Reimplemented from Sprite.
Reimplemented in SkeletonSpriteAGK.